Tuesday, 30 October 2007
Progress
As you can see from the above screenshot, I've moved onto the 'fiddly bits'. The shape of the hull is finished, with only the detail work like the copper plating and 'cannon flaps' to put in.
I've started working on the windowed area at the back of the ship, which I'm mostly having to bodge from the photographic evidence i have managed to find, as well as detailing the visible decks, which it's really all that much of a complicated job, just a time consuming one. I think that i should be able to get the ship finished for Friday, possibly without rigging, but the bulk of it should be done.
Something I've thought about from the beginning, is the fact that we are not going to need all of the ship in shot all the time, which could become problematic if the entire ship is modeled, since although t it won't increase rendering time since the unused parts are out of shot, it will take up processing power and slow down the animators while altering the scene, to solve this problem i'm building this ship to break into smaller more manageable chunks.
I'll do this by just grouping objects together rather than attaching them, so the masts and rigging might be one group, the front of the ship another, as well as the top decks being separate, so that depending on the camera angle, you can remove unwanted parts of the scene and speed up animation.
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3 comments:
This is something I have said all along - that you may not need to model the entire ship - so making the ship into chunks is a cool idea, then it can be put back together if needs be.
Tim your ship is looking amazing! I sort of hate you for it! The victory's cumming along I might need your help with a couple of things on friday mate! see you then
From the screenshots, the ship is look brilliant! It's going to look so good in the final animation.
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