On the Friday just gone, we started using bones to articulate a human figure, and after getting the envelopes fixed it was possible to get some nice movement out of some simple figures, but unfortunately this was not so easy for me to duplicate with the more complicated human figure i had previously modeled. I'm thinking that i will have to play around with the falloff of the envelopes to get the mesh to deform correctly, since i am getting jagged edges around everywhere where there is a joint if i move a limb.
Later tonight I'll post up some images of this error, and if i manage to get a decent fix to it, some tips on how to avoid this, since most of us will probably get this problem with more complicated meshes.
Also, to anyone wanting to use a Biped (premade bones collection in the form of a skeleton) to animate a character, here is a tutorial that i found useful:
BIPED TUTORIAL
Saturday, 20 October 2007
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1 comment:
Thanks Tim, that REALLY is useful, I have had several people ask about using biped and this tutorial seems quite easy.
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