Friday, 2 November 2007

Saving finished and mapped models

When we are mapping models, we are going to end up with a load of files that our scene is dependant on, things like bitmaps and bumpmaps, which, if anyone uses max like i do, will be all over the place, or at least not all in one easily accesible place.

Unfortunatly when you move the .max file, then these files that it is dependant on will be in a different place, max can't find them.

The solution is to use the resource collector utility, which saves the max file, and all dependant files, in one place, which will make it alot easier for the animating team, when the mappers hand it all over.





I think that when the mappers finish a file, that they should use this, and make a folder for each individual max file, which will be easy enough for the animators to use, and will also mean that it keeps everything together all the way through to rendering.

3 comments:

Jo Bowman said...

Good team strategy!

Leah said...

Brilliant, I would have no idea how to do this. I will have a go from your pics but might ask you questions friday.

woolley said...

Good idea Tim. this problem has always caused me problems