Saturday, 20 October 2007

Boning and skinning

On the Friday just gone, we started using bones to articulate a human figure, and after getting the envelopes fixed it was possible to get some nice movement out of some simple figures, but unfortunately this was not so easy for me to duplicate with the more complicated human figure i had previously modeled. I'm thinking that i will have to play around with the falloff of the envelopes to get the mesh to deform correctly, since i am getting jagged edges around everywhere where there is a joint if i move a limb.

Later tonight I'll post up some images of this error, and if i manage to get a decent fix to it, some tips on how to avoid this, since most of us will probably get this problem with more complicated meshes.

Also, to anyone wanting to use a Biped (premade bones collection in the form of a skeleton) to animate a character, here is a tutorial that i found useful:

BIPED TUTORIAL

Tuesday, 16 October 2007

HMS Victory is english for 'OMGWTFTHAT'SHUGE!'

Doing a little bit of research today, here's a couple things i found out:

At the time of her launching in 1765, cost £63,176. For comparison, this would be equivalent to the cost of building an aircraft carrier today.

Victory was constructed from approximately 6000 trees, 90% of which was oak.
This equates to 100 acres (40 hectares) of woodland.
Hull thickness at waterline - approximately 2ft (0.6m)

A total of 26 miles (41.9 km) of cordage was used to rig the ship.

Victory could spread a maximum of 37 sails.
In addition the ship carried 23 spare sails.
Total sail area - 6,510 square yards (5,468.4 square metres)



So yeah, a bit big. I copy/pasted this info from the official website, which should come in handy for when we come to modeling and planning out the movie:
http://www.hms-victory.com/



Finally, some blogging

Well i got the internet at home now, as of Last night, only a month after moving into the house :P

So anyway, my progress up till now...

Well i managed to get the head model pretty much finished, I'm having to go back and redo the lips because i didn't like them, and my first attempt at neck/shoulders was lost due to max crashing, but the current progress on that can be seen below.
As you can see it looks a little odd, but with the new lips there will be a little tweaking in the face.


I also started looking at modeling a body since we can't exactly have a load of disembodied heads staging the battle of trafalgar, and after a couple of different methods i ended up modeling it starting from the torso being made from a cylinder. Since clothes are something that will be different depending on what side the people are on, as well as their rank/job, i've left it without, though obviously i drew a line at the amount of detail the model required.
Unfortunatly modeling hands is giving me some trouble, so hopefully i'll be able to get that sorted out for next week, as well as modifying the figure for different body types and sizes, so that we have some variation in the background characters. I'll need to alter it for a child's frame too of course for the head that i made myself.

Friday, 5 October 2007

Getting Started

Ok, this module is starting to get fun now, last week we did an exercise to learn how to make the topology for modeling a face, from the front view anyway. I completed the last given to us, and made the topology for the face we were using in 3dsmax at home. I also pulled back the vertices teh create the 3d view, though obviously i havn't modeled the entire head, and there are some areas that could do with extra loops due to being stretched out alot around the edges, as seen in the images below.I also atempted to map the face, using the photos that i was basing the topology off of.

After i had done this i felt that it would be a good idea to try doing it again with another head to make sure that i could actually do it more than once without the second or third time not working as well as earlier attempts. Since i don't have the internet at home at the moment i decided to use my younger brother as the subject. The reference plate i created is show below:


Since there were junior officers on the ships back then, as young as 11 or 12 years old, i figure that it should be possible to use the model i create from this in the final animation.